Legends League Wiki : HowToPaintCars

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Revision [655]

Last edited on 2010-02-06 12:38:56 by DenstjiroGanriu
Additions:
Alpha Channels explained on our forum:
To paint a skin and add reflectivity/shine using Photoshop:
Deletions:
Alpha Channels explained on our forum:To paint a skin and add reflectivity/shine using Photoshop:


Revision [654]

Edited on 2010-02-06 12:38:39 by DenstjiroGanriu
Additions:
Alpha Channels explained on our forum:To paint a skin and add reflectivity/shine using Photoshop:
1. Open the .dds file of your choice with nVidia Plugin - Convert image to 32bits - do not load MIP maps.
2. "Save As" a .psd file (in Photoshop).
3. Paint away - the fun part!
4. Don't forget to "Save" often!
5. Next to the "Layers" tab, there is a "Channels" tab -click on it.
6. Click on the "eye" icon on the left of the Alpha Channel layer to make it visible.
7. Then click on the Alpha Channel layer to select it.
8. Then click on the "eye" icon on the left of the RGB Channel layer to make it (and all three of the other Red, Green, and Blue Channel layers) invisible.
-- The above 3 steps can also be handled by simply clicking on the "Alpha Channel" layer, which automatically turns off and makes invisible the other four
Channel layers. However, the above three steps gives you options for selecting individual layers.
9. Now you can paint on the Alpha Channel to adjust the shine/reflectivity of the car skin. You can make it any shade of grey, solid black, solid white.
You can paste anything into the Alpha Channel layer: logos, stripes, whatever you want. Black = matte finish. White = high gloss finish. Greys = everthing
in between.
10. When you are finished with the Alpha Channel, click on the "eye" icon on the left of the Alpha Channel layer to make it invisible.
11. Then click on the "eye" icon on the left of the RGB Channel layer to make it (and the Red, Green, and Blue Channel layers) visible.
12. Save finished art. I saved mine as a different .psd file (flatten Layers - discard hidden layers). Not really necassary tho.
13. Click "Save As" (Ctrl+Shift+S) and save as a .dds file. Make sure "Alpha Channels" is checked under "Save Options" just below where you select file type.
14. Click "Save". This will bring up the nVidia dialogue box. Select "DXT5 ARGB 8 bpp | interpolated alpha" (this will properly preserve the Alpha Channel).
It should also be showing "2D Texture", and "Generate MIP maps" should be checked, and "ALL" should be selected. Tho the only thing you should have to
change is the "DXT5" setting, the rest were set that way by default on mine.
15. Put the skin in the appropriate file, start rFactor, select the skin, and enjoy!


Revision [649]

Edited on 2009-08-25 10:23:06 by DenstjiroGanriu
Additions:
[[GP79PaintingCockpit Changing Cockpit Colours in GP79]]


Revision [638]

Edited on 2009-08-22 16:40:23 by DenstjiroGanriu
Deletions:
Proceed to the [[HowToPaintCarsPro main Tutorial]]


Revision [637]

Edited on 2009-08-14 14:55:04 by DenstjiroGanriu
Additions:
Alpha Channel explenation on Youtube: http://www.youtube.com/watch?v=7kH2XPCwZVY


Revision [542]

Edited on 2009-01-30 15:59:04 by DenstjiroGanriu
Additions:
- Alt+Tab back and forth in rFactor to view you saved skins. Simply select another skin and then Your skin again to show the new changes.


Revision [339]

Edited on 2008-04-08 20:40:59 by DenstjiroGanriu
Additions:
When you are done save it as a D3D/DDS file in the location of your choise using the following settings in the DDS Plugin window:
- DXT5 ARGB (Interpolated Alpha)
- 2D Texture
- Generate mipmaps (ALL)
Deletions:
When you are done save it as a D3D/DDS file in the location of your choise.


Revision [338]

Edited on 2008-04-08 20:33:07 by DenstjiroGanriu
Additions:
With this quick guide you are able to create a basic car skin without any fancy stuff like high res painting, using alpha channels, layers etc. That is all saved for the main tutorial.
Proceed to the [[HowToPaintCarsPro main Tutorial]]
Deletions:
With this quick guide you are able to create a basic car skin without any fancy stuff like high res painting, using alpha channels, layers etc. That is all saved for the tutorial.


Revision [337]

Edited on 2008-04-08 20:30:42 by DenstjiroGanriu
Additions:
//Solution//: There is no effective solution to this. For example [[http://www.rfactorcentral.com/detail.cfm?ID=Grand%20Prix%201979 GP79]] has no templates so you are left with guessing where things are. Throwing a very raw colour pattern on the skin and viewing it in rFactor usualy helps identifying the selective areas which you can use to build on.
Deletions:
//Solution//: There is no effective solution to this. For example [[http://www.rfactorcentral.com/detail.cfm?ID=Grand%20Prix%201979 GP79]] has no templates so you are left with guessing where things are. Throwing a very raw colour pattern on the skin and viewing it in rFactor usualy helps identifying the selective areas which you can use to build on


Revision [336]

Edited on 2008-04-08 20:29:54 by DenstjiroGanriu
Additions:
//Solution//: There is no effective solution to this. For example [[http://www.rfactorcentral.com/detail.cfm?ID=Grand%20Prix%201979 GP79]] has no templates so you are left with guessing where things are. Throwing a very raw colour pattern on the skin and viewing it in rFactor usualy helps identifying the selective areas which you can use to build on
Deletions:
//Solution//: There is no effective solution to this. For example [[http://www.rfactorcentral.com/detail.cfm?ID=Grand%20Prix%201979 GP79]] has no templates so you are left with guessing where things are. Throwing a very raw colour pattern on the skin usualy helps identifying the selective areas which you can use to build on


Revision [335]

Edited on 2008-04-08 20:29:02 by DenstjiroGanriu

No differences.

Revision [334]

Edited on 2008-04-08 20:24:52 by DenstjiroGanriu
Additions:
//Problem//: There is no template but you realy want to create a custom skin.
//Solution//: There is no effective solution to this. For example [[http://www.rfactorcentral.com/detail.cfm?ID=Grand%20Prix%201979 GP79]] has no templates so you are left with guessing where things are. Throwing a very raw colour pattern on the skin usualy helps identifying the selective areas which you can use to build on
With this quick guide you are able to create a basic car skin without any fancy stuff like high res painting, using alpha channels, layers etc. That is all saved for the tutorial.
Deletions:
Problem: There is no template but you realy want to create a custom skin.
Solution: There is no effective solution to this. For example [[http://www.rfactorcentral.com/detail.cfm?ID=Grand%20Prix%201979 GP79]] has no templates so you are left with guessing where things are. Throwing a very raw colour pattern on the skin usualy helps identifying the selective areas which you can use to build on


Revision [333]

Edited on 2008-04-08 20:21:08 by DenstjiroGanriu
Additions:
Problem: There is no template but you realy want to create a custom skin.
Solution: There is no effective solution to this. For example [[http://www.rfactorcentral.com/detail.cfm?ID=Grand%20Prix%201979 GP79]] has no templates so you are left with guessing where things are. Throwing a very raw colour pattern on the skin usualy helps identifying the selective areas which you can use to build on


Revision [332]

Edited on 2008-04-08 20:11:59 by DenstjiroGanriu

No differences.

Revision [331]

Edited on 2008-04-08 20:11:35 by DenstjiroGanriu
Additions:
You can simply use and overwrite an existing car skin (backup the original one first) or create a seperate skin which we will do in this example.
Deletions:
(you can simply use and overwrite an existing car skin (backup the original one first) or create a seperate skin which we will do in this example.


Revision [330]

Edited on 2008-04-08 20:10:16 by DenstjiroGanriu
Additions:
- before taking an existing skin from within the mod you are using browse through all cars and have a look at the exisiting skins. More often then not there will be a paint-scheme available which is close to what you had in mind for your own skin. This could save allot of time.
Deletions:
- before taking an existing skin from within the mod you are using browse through all cars and have a look at the exisiting skins. More often then not there will be a paint-scheme available which is close to what you had in mid for your own skin. This could save allot of time.


Revision [329]

Edited on 2008-04-08 20:09:42 by DenstjiroGanriu
Additions:
- before taking an existing skin from within the mod you are using browse through all cars and have a look at the exisiting skins. More often then not there will be a paint-scheme available which is close to what you had in mid for your own skin. This could save allot of time.
Deletions:
- before taking an existing skin from within the mod you are using browse to all cars and have a look at the exisiting skins. More often then not there will be a paint-scheme available which is close to what you had in mid for your own skin. This could save allot of time.


Revision [328]

Edited on 2008-04-08 20:09:22 by DenstjiroGanriu
Additions:
- before taking an existing skin from within the mod you are using browse to all cars and have a look at the exisiting skins. More often then not there will be a paint-scheme available which is close to what you had in mid for your own skin. This could save allot of time.
Deletions:
-


Revision [327]

Edited on 2008-04-08 20:07:06 by DenstjiroGanriu
Additions:
- When you are creating a skin, dont finish it all in one go, save the dds file reguraly and view it in rFactor. This way you know exactly what is going on.
- When you are happy with a result after you viewed it and want to continue, make a backup of the dds file and store it somewhere else. this way you can allways refert back incase you messed up in a later stage.
Deletions:
- When you are creating a skin dont finish it all in one go, save the dds file reguraly and view it in rFactor. This way you know exactly what is going on.
- When you are happy with a result after you viewed it and want to continue, make a backup of the dds file and store it somewhere else. this way you can allways refert back incase you messed up.


Revision [326]

The oldest known version of this page was created on 2008-04-08 20:02:02 by DenstjiroGanriu
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